In 2013 a large number of tablets and smartphone sold all over the world.Smartphone and tab producer companies’ estimate that it will increase by one third in 2014. Gartner,a leading information technology research and advisory company predict that
” In 2016, two-thirds of the mobile workforce will own a smartphone, and 40 percent of the workforce will be mobile. Tablets will be the key accelerator to mobility . “
Smartphone user is increasing for its mobility and easy access of different useful apps.In the year 2014 people are using internet from their phone and it may over the desktop internet user rate. Google search statistic shows that more than 50% of local searches are preformed from smart phones. Apple has the smart phone largest market share of around 47%, followed closely by Android, with Windows and Blackberry being the runner ups.
Many companies already have their own mobile application and many are being concern about this as they understand the user flow.Demand of smartphone and tabs are increasing for it’s easy use and accessibility of information. So demand of apps are increasing at the same rate.
Many business using mobile app for manage their business worldwide and providing best service using it. Let’s see some good aspects of using mobile application in your business.
Office when you are moving
Now it does not matter where are you sitting at this moment. Real-time access to your information can radically change the way companies do business, respond to customers and get an edge over competitors.With mobile applications, you can increase productivity in almost any department across your business. It will not be tough if you have some idea of using any application. With easy access to information work days can be more productive and interacting with company has never been simpler before smart phones arrives in market and a large number of developer working on this. Application can be connected to management software, client relationship management software, time tracking, document sharing, expenses, invoicing and more. Once the system is integrated you are ready to go.
Maintain Customer Relationships
Communication is the key to any relation. Responsibility goes to service provider to communicate effectively .Mobile application is a great way for a company to communicate directly with their clients, while adding value every step of the way. The potential for on-the-fly project management is limitless as you can track to-do’s, set project milestones, and facilitate measurable employee communications regardless of where you are.
Marketing with less cost
Business growth depends on marketing.Product and services can be promoted using mobile apps.Reaching the Recently, companies have been developing applications geared for a targeted audience with sponsorship of their corporate funders. Corporate funders in turn receive advertising opportunities to reinforce their brand and gain product exposure to a highly relevant user group. As we all know, you have to be known to make a sale!
New Platforms for Software
As mobile devices are coming with a lot of usual feature and apps the industry is also expanding. All industries have sector specific software that are highly catered their respective market(s). Early before 2010, software companies were limited to building for PC or Mac. Due to different type of devices the area expands.Companies are build a sector for mobile apps also. They are helping educational, agricultural, navigational software companies re-develop their proprietary programs to broaden their products reach.
Low cost office managent
When a business starts it needs a lot of things to buy. Some cases a smartphone application hen help stop buying some things. For example, rather than purchasing an abundance of barcode scanners to track inventory, an application can be quickly built utilizing mobile cameras to scan inventory. Just need a basic brainstorm!
By the end, mobile applications can help solve any information based problem. If you like examples, apps can help you create a virtual office, facilitate customer relationships, cost-effective marketing, re-create software for new platforms, and much more. If you’d like some help thinking your mobile application through don’t hesitate to give us a call or send an email to start the conversation. Arena Phone BD already developed several mobile application in android, Iphone or jave for large and small business house which are now use for there business services or provide services to their customer.
Advanced business already started using apps for their business.If you need to depend on mobile apps in 2016 , then why not today?
Smartphone like android, Iphone or windows phone are every where. As time goes on, user based of smart phone are growing fast. Each of this smart phone is full of mobile application. As per user demand mobile application market is now growing rapidly. Over the past few years our phone has transitioned from a over-powered toy into a hyper-productive business tool. We track our time through mobile application, we share work docs through application, we mange project through mobile application, we read news through application and evry day we are getting hungry for more. Here is few few interesting stats:
- Over one fourth of all mobile phone are smart phone
- There are around 4+ billion mobile phones.
- By 2014, mobile internet usage will overtake desktop internet usage.
- In 2012, more than half of local searches are preformed from smart phones
- 156 million Android devices were sold during Q1 2013 and smartphone sales in general increased by 63 million units worldwide to 210 million for the quarter. Smartphone sales now account for almost half of all mobile phones sales, which stand at 425 million units for the first three months of 2013.
- Apps are developed separately for for Apple, Android, Windows, and Blackberry devices, yet if properly planned apps can be created for all devices on a single framework.
A carefully planned mobile apps can help you to :
- Brand your business by letting them key point of your business
- It will help you to keep on touch with your client on the move from any where any time
- It will help you to collect data, conduct survey and user feedback /requirement about your product or services
- It will help you to offer personalize product as per your current or future customer no matter what you provide or from where you provide
- And finally you make easy for your customer to choose product, place order and make payment
Many business owners are already recognize the potential benefits of mobile applications in terms of increasing efficiency, competitiveness , customer experience and sales. Mobile apps can be cost effective channel to promote your business and service. Contact us for discussion and to help you get started! skype:brightcentral Mail:[email protected]
As 2012 drew to a close, research consultancy Juniper Research drew up a list of predictions for the coming year, all neatly wrapped up as the top trends for the mobile and wireless industry for 2013.
The No. 1 Prediction: Big data will become big business. While the scale of data generated by mobile sensors, services and applications presents challenges to network providers, the data itself can provide insight into consumer behavior and allow service providers to anticipate future patterns. Hence, 2013 will see not only continuing, dramatic growth in consumer data usage, but a far greater demand for actionable, predictive analytics solutions from players across the mobile value chain, although in some countries adoption may be tempered by concerns about consumer privacy and data protection.
The other nine trends, which are explained in detail in a free report, are:
Read the rest of this entry »
World mobile content market is expected to soar to US$18.6bn in 2017, jumping from US$6.5bn in 2011, and growing at a compound annual growth rate (CAGR) of 19pc from 2011 to 2017, a new report suggests.
In the overall global market, the US mobile content market was the largest regional market, with a revenue share of 30.3pc in 2011, Mobile Content Market – Global and the U.S. Industry Analysis, Size, Share, Trends and Forecasts, 2011 – 2017 reveals. Moreover, faster adoption of mobile content in the region will increase the market share of the US to 41.0pc in 2017.
The mobile content market is made up of mobile games, mobile music and mobile video. Mobile games were the largest market segment, with a revenue share of 53.3pc in 2011. The segment will further consolidate its position with 61.7pc market share in 2017. The global mobile games market was worth US$3.5bn in 2011, and is expected to reach US$11.4bn in 2017 with a CAGR of 21.9pc from 2011 to 2017.
Reasons behind the growth in the mobile content market include continuous product innovations and advancement in mobile devices with high-end multimedia functionalities. In addition, increase in mobile bandwidth and the rising popularity of mobile devices among the elderly population are also growth factors.
Key factors that impact the mobile content market while purchasing mobile content include content features, innovation and smart devices in the market.
The report indicates that mobile music and video revenue is expected to decline with the growth in cloud-based services and thus would influence users’ purchasing decisions. Stakeholders may find the market-entry barriers to be on the higher side for the mobile content market due to higher competition in this segment.
Smartphones are exploding onto the scene this week at Mobile World Congress, a veritable smorgasbord of hot new mobile technology in Barcelona. While keeping phones that don’t start with “i” straight is never an easy task, we’ve collected some highlights from this week’s mobile extravaganza to help you sort the wheat from the chaff. From absurdly high resolution cameras to tablet copycat capabilities, manufacturers are going all out to make their phones stand apart from the pack.
1. HTC One X1. HTC One X
Mobile gadgets may be multiplying like rabbits over at Samsung, but HTC wants you to know that it’s still just as relevant as ever. The company that broke mobile ground with the HTC Evo 4G has a new flagship phone in store: the HTC One X. The One X will run its own flavor of the hot new Android 4.0 operating system out of the box, and with support for 4G LTE, NFC for nifty tricks like Google Wallet, Beats audio, and a huge 4.7″, stunning 720p Super LCD2 screen. Unfortunately, the the U.S. version won’t pack a monster quad-core processor like its European counterpart, but this powerhouse still looks to give Samsung’s army of Galaxy devices a run for its money. Watch for it on AT&T within the next few months. Read the rest of this entry »
A file hosting service, online file storage provider, or cyber locker is an Internet hosting service specifically designed to host user files. Typically they allow HTTP and FTP access. Related services are content-displaying hosting services (i.e. video, image, audio/music), virtual storage, and remote backup. Some time it is very useful for transfer file between one place to another place or share files with customer, friend.
1. Filesonic: Filesonic is a leader in personal and business solutions for a variety of cloud storage and file hosting needs. Users enjoy free and unlimited storage, downloads and uploads of files up to 5gb. Filesonic gives you access to your files when you need them, wherever you are. FileSonic Also is a great platform for artists to make money from their original content (music, original videos, art, poetry, etc). It allow you to upload files to FileSonic and share your files with the world (through email, social media or your own website).You can be compensated for every download of your files or every time a premium membership is sold to customers you bring in. Either way, FileSonic will share its revenues with you and allow you to turn your original content into $$$. With Free account you will get Unlimited Storage with 30 day storage time.
2. Hotfile: Hotfile is a one-click file hosting website that was founded by Hotfile Corp in 2006 in Panama City, Panama.Hotfile allows users to upload and download files with web browser. Non-registered users are allowed to upload up to 400 MB at once. After a successful file upload, the user is given a unique URL which allows others to download the file. Non-registered users have to wait 15 seconds in the download queue and might need to enter a CAPTCHA and have to wait 30 minutes to download another file after a previous download session ends (even if the file did not download completely).
3.Google Docs: Google Docs is a free, Web-based office suite, and data storage service offered by Google. It allows users to create and edit documents online while collaborating in real-time with other users. Google Docs combines the features of Writely and Spreadsheets with a presentation program incorporating technology designed by Tonic Systems. Data storage of files up to 1 GB total in size was introduced on January 13, 2011, but has since been increased to 10GB, documents created inside Google Docs do not count towards this quota.
4.Dropbox: Dropbox is a Web-based file hosting service operated by Dropbox, Inc. that uses cloud storage to enable users to store and share files and folders with others across the Internet using file synchronization. There are both free and paid services, each with varying options.In comparison to similar services, Dropbox offers a relatively large number of user clients across a variety of desktop and mobile operating systems. There are a number of versions across many operating systems, including versions for Microsoft Windows, Mac OS X, and Linux (official and unofficial),as well as versions for mobile devices, such as Android, Windows Phone 7, iPhone, iPad, WebOS, and BlackBerry, and a web-based client for when no local client is installed. Dropbox uses the freemium financial model and its free service provides 2 GB of free online storage. Users who refer Dropbox to others can gain up to 8 GB of additional free storage.The service’s major competitors include Box.net, FilesAnywhere, CloudMe, CrashPlan, Egnyte, iCloud, Mozy, SpiderOak, SugarSync, TitanFile, Ubuntu One, Windows Live SkyDrive, Wuala and ZumoDrive.
5.Ubuntu One:Ubuntu One is a personal cloud service operated by Canonical Ltd.The service enables users to store files online and sync them between computers and mobile devices, as well as stream audio and music from cloud to mobile devices.It enable File sync across platforms,5 GB of free Storage,Share folders and files,Access on your mobile.
Facebook is not just a social forum to share pictures with friends anymore. Businesses are pushing traffic to their ecommerce sites, increasing brand awareness and now making sales on Facebook stores. Arena Phone can work together with your for the development of your face book page with customize design, Quiz, Advertisement , video.
We looked at the top ten brands on Facebook with the most Fans as analyzed by All Facebook’s Page Statistics, an unofficial Facebook page tracker updated daily. Just browse the top brands on Facebook and study what they do — and don’t do — to help generate innovative ideas for your own company’s Facebook page.
1. Facebook. Facebook’s very own page is second only to a Zynga game app page on Facebook itself and although expected that Facebook would be highly ranked on its own platform, it does some interesting things on its page from live streaming of current events, live chat, a resources page with links to tips for businesses and developers and much more. Ranked 2 overall with 36.4 million Fans.
2. YouTube. YouTube posts contests and Fan participation events like its recent “Life In A Day” personal video upload event as well as ranking of the top videos on its site from news to music to the bizarre – all of which can be easily shared and viewed right in Facebook. Ranked 6 overall with 29.5 million Fans.
3. Coca-Cola. Coca-Cola’s Facebook page focuses more on the lifestyle of the brand’s users rather than selling anything at all on Facebook – it has dozens of pages for Facebook oriented events, Fan participation, virtual gift giving of digital Coca-Cola buttons of products to other Facebook users, music and even downloads – all for free. Ranked 13 overall with 23.7 million Fans.
4. Starbucks. Features live streaming of Starbucks events, Starbucks job search, links to over thirty international Starbucks Facebook pages and more. Ranked 22 overall with 20.3 million Fans.
5. Disney. Disney provides easy access to and easy-Liking of its dozens of branded Facebook pages, boasting a total of 144.4 million Fans across all of its pages. They offer free desktop wallpaper downloads, movie ticket buying for the latest Disney film in theaters, trailers and Fan discussion boards. Ranked 31 overall with 18.3 million Fans.
6.WWE Shop. WWE (wrestling) features a limited product store for browsing on Facebook and then redirect to the WWE Shop website for purchase as well as interactive Fan sweepstakes opportunities and ticket sales to WWE events. Ranked 257 overall with 4.8 million Fans.
Communication centers, computers, laptops, mobile phones and tablets have all been spoken about at one point or another as technologies with promising applications for education.
But mobile phones stand apart in an important way. In United States high schools, 98% of students have access to some kind of smartphone, according to a report by Blackboard and Project Tomorrow.
Students around the world are increasingly bringing their own mini-computers (or some connected device) to class. Whether this creates a distraction or a boon to learning is debatable, but these four uses of mobile phones in education — and countless others — could one day help prove the latter.
1. Inquiry-Based Learning
Faculty have used the presence of phones in their classrooms in numerous creative ways. The theater department put on an interactive production of Othello, the student newspaper launched an iPad version and teachers have used phones to facilitate discussions on controversial topics.
The phones have also helped create a teaching style that the faculty refer to as “mobile-enhanced inquiry-based learning” — combining mobile phones and a learning theory that teaches through experimentation and questioning.
2. Flipping the Classroom
In many ACU classes, one component of mobile implementation is lecture podcasts, which allow students to consume much of the information typically delivered in the classroom on their own time and in their own dorm rooms.
The idea is to free up teachers during class time for interacting with students and working through problems, a concept known as “flipping the classroom.”
It also allows students to pause and repeat information that they find confusing, and they can work at their own pace.
Flipping the classroom is certainly possible without putting a mobile device in the hands of every student, and many universities — including UC Berkeley and MIT — have long made lectures available online, but Harapnuik says that doing so with a mobile component is an advantage.
3. Reinventing the Textbook
“Textbooks are always the wrong information, in the wrong order, at the wrong price, at the wrong weight in my backpack,” says Jed Macosko, an associate professor of physics at Wake Forest University.
Macosko is the co-founder of a project that aims to transform the textbook so that it complies with How People Learn (literally, it’s inspired by a book of that title).
The result thus far is BioBook, a device-agnostic, peer-written, node-driven text. In other words, it’s like Wikipedia on steroids.
In his classes, Macosko asks his students to write short one-concept nodes, which they then link with other nodes on the same subject. When a student opens the book, currently hosted on a wiki, he can click around the nodes to learn a subject in whatever order makes sense to him.
“It’s important to have the student engaged in connecting facts in a framework in their mind,” Macosko says. “When you learn a fact, you basically hang it on a hook of some pre-existing structure in your brain.”
In a pilot project of the book, students preferred the book over their traditional textbooks (no assessments were taken to see if BioBook resulted in deeper understanding). A final version of the book, which will be piloted at four universities starting in September, will include analytics, multimedia, short quizzes and other options for teachers to interact with students.
4. Teaching Hard-To-Reach Communities
In the report from the United Nation’s International Telecommunication Union, mobile penetration rates in developing countries were expected to reach 68% by the end of 2010.
The prevalence of mobile phones has led many education efforts to come to the same conclusion as Michael Trucano, senior ICT and education policy specialist at the World Bank.
“Broadband will come, but it will not come quickly enough. Computers, as we think of them sitting on someone’s lap or on a desktop, will come, but not quickly enough. Phones are already there … We think there’s a real opportunity there to explore.”
Trucano cautions that there aren’t a lot of mobile education initiatives in developing countries that have reached scale. But there are several promising projects.
In Pakistan, for instance, one group of educators recently began experimenting with sending SMS quizzes to students. After the student answers a question, he receives an automated response, which varies depending on whether the answer was correct.
Others — like the text2teach program in the Philippines and the BridgeIT program in Tanzania — use phones to deliver educational video content to classrooms. The Human Development Lab at Carnegie Mellon University runs a program called MILLEE, which has used custom mobile games to teach language in India for the past seven years (the program has also expanded to rural China and sub-Saharan Africa)
The average auto refractor–that clunky-looking device eye doctors use to pinpoint your prescription–weighs about 40 pounds, costs $10,000, and is virtually impossible to find in a rural village in the developing world. As a result, some half a billion people are living with vision problems, which make it tough to read and work.
Ramesh Raskar knew fixing this problem would be tricky. It required a new way of thinking about eye tests–and a new kind of device, one powerful enough to support high-resolution visuals, cheap enough to scale, and simple enough to be used by just about anyone. The MIT professor briefly toyed with stand-alone options, which were complicated and costly. Then he reached into his pocket and pulled out an unexpected savior: his iPhone.
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